There's no tension meter, no dodge move and I couldn't lock on to opponents. For some reason, hardly any of the new fighting system changes were included here. For players looking to avoid the story and mini-games altogether, there's an all-fisticuffs arcade mode for up to two player with a stage progression similar to the arcade original. In outdoor environments when the camera shows more of the battlefield, some alcoves and areas will remain hidden from view, and at other times it doesn't feel close enough to the action. Needless to say, this makes fighting a hassle. It's mostly indoors where the camera runs into problems, often erratically shifting so only the shoulders and above are visible on your character. When you're slamming every other button on the controller to try and kill guys, however, it's not really feasible to have to simultaneously adjust the camera. That's fine for wandering around Metro City. At any point you can swing it around behind your character and zoom in or out. In many cases, the game's many battles are made unnecessarily difficult by a camera that can't seem to stay still. However, as long as you keep upgrading your attack power, you'll never really need anything beyond the basic punches and kicks. The main motivation behind amassing money is to buy new moves, of which you can learn quite a few. Against some of the harder enemies, this can actually lead to some enjoyable fights, especially against some of the pit arena opponents. When taking down enemies, bigger combos result in more tension (the blue bar under your health) which you can use to power up attacks. Kyle has some effective dodge moves, a cool counter-attack system and a nice variety of punches and kicks. Final Fight is still a beat-em-up at its core, and the fighting can actually be entertaining. Given that you drop your fire extinguisher when you're knocked over, the constant stream of spawning enemies, and the strict time limit, this sequence pretty much required Guy to get my back at all times. In one attempt he got stuck standing in a fire, and in others he got distracting fighting enemies 20 feet away from me when I was trying to douse flames. I had to put one fire out by shooting foam 90 degrees away from it. The greater problem was that some of the fires didn't go out when you blasted them with an extinguisher. Never mind that the time limit was way too short. I'm speaking specifically of one stage where Guy and Kyle are escaping a house before it explodes. Building on that criticism, some of the sequences that add extra gameplay devices beyond the actual fighting totally don't work. If these types of mini-games were confined to the realm of optional side quests, it wouldn't have been as much of a problem. The first time I completed it to open a hotel's back door, my reaction was, "wow, that was one of the most annoying mini-games I've ever played." Then the same puzzle popped up several times later. There are a few more sequences requiring you to manipulate a nine button pad to eventually make the whole thing light up after three presses. Sure it's different than what you might expect, but fun? The glow-ed out rats were kind of funny, but it was far from fun to play. While the option for these kinds of diversions is welcome, it becomes a problem when they're made necessary to progress through the story.Īn elaborate setting appropriate for a boss fight.įor instance, there are several moments in the game where you'll have to squish rats and cockroaches underfoot while silly music plays. By talking to NPCs with bubbles over their heads, you'll be able to play 3-Card Monte, darts, a card-flipping memory game as well as various other quirky tasks. Between each story mission you're usually given the ability to run around and complete various side quests for cash. First off, what kind of name is Metro City? That's like calling a smaller residential area Town Ville. Instead of progressing strictly stage-by-stage, Final Fight's setting of Metro City is broken into Four districts: Little Italy, Japantown, the Pier District and Kyle's Hood. On the way you meet up with Haggar, Guy, several recurring bosses like the Stiff, who appears in normal and glow-ed out forms (lightning bolts included), a porn store owner named Weasel and the knife-wielding Dino. As Kyle, you play through the game in search of Cody, who eventually got mixed up with a deadly drug known as GlycoLauric Octanol, or just plain glow. Cody, along with Haggar and Guy, were all playable characters in the first Final Fight, and all make appearances here. Here's the setup: you're Kyle, Cody's brother.
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